There were 13 biome types: 10 in the Overworld, 1 in the Nether, and 2 unused ones that are in the code but aren't encountered in normal play. Tall grass was also much less present in pre-1.8 worlds (except in the "Plains" and "Rainforest" biomes). This meant things like cliffs and mountains were able to generate up to nearly 128 on the y-axis in any biome. Height variation was entirely independent of biome type, with biomes having no influence on the shape of terrain. The specific biome was determined by where the combination of temperature and rainfall put it. In Java Edition Beta 1.8, Legacy Console Edition TU5, and Pocket Edition v0.9.0 alpha, biomes received a major overhaul, removing and changing many biomes.īefore the Adventure Update, biomes were much smaller, sometimes smaller than a chunk, and less distinct.īiome generation was controlled in these versions by noise generated temperature and rainfall values, allowing for fully smooth transitions from biome to biome and preventing cold and warm biomes from generating next to one another. This feature used to be in the game but has since been removed.
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